![]() " We cannot provide comments on our competitor's business model except that it is awfully hard to sustain support by monetary incentives. When asked what impact major publishers adopting PhysX across all of their studios would have on the PC gaming industry as a whole, Cheng responded by saying: This was part of AMD's response to our questions about EA's and 2K's decision to adopt PhysX across all of their worldwide studios earlier this week. " As we have emphasised with our support for OpenCL and DX11, closed and proprietary standards will die." " There is no plan for closed and proprietary standards like PhysX," said Cheng. Godfrey Cheng, Director of Technical Marketing in AMD's Graphics Product Group, has said that PhysX will die if it remains a closed and proprietary standard. ![]()
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